Pembuatan Cerita Interaktif Menggunakan Scratch Untuk Meningkatkan Kreativitas Siswa MTs Pembangunan Nurul Islam

Authors

  • Ronald Sianipar Universitas Pamulang
  • Dani Ramdani Universitas Pamulang
  • Slamet Universitas Pamulang
  • Denni Lesmana Universitas Pamulang
  • Nurul Amin Universitas Pamulang
  • Ari Pajri Universitas Pamulang
  • Muhammad Irfan Universitas Pamulang
  • Genta Ramadhan Universitas Pamulang

Keywords:

Scratch, Cerita Interaktif, Kreativitas, Literasi Digital, Siswa MTs

Abstract

Scratch is a block-based visual programming language that is very suitable for beginners to create animations, games, and interactive stories. This community service program (PKM) aims to introduce interactive story making to students of MTs Pembangunan Nurul Islam. Activities are carried out through training, mentoring, and direct practice with a creative and fun approach. The results of the activities show an increase in student interest and creativity in using Scratch as a medium for digital expression. Interactive stories have also proven effective in fostering digital literacy, logical thinking, and problem-solving skills.

References

MIT Media Lab. (n.d.). Scratch: Imagine, Program, Share. https://scratch.mit.edu

Dewi, S. (2022). Penggunaan Komputer sebagai Media Pembelajaran. Education Journal of Indonesia, 3(2), 44-48.

Fitriana, F. (2022). Bahan Ajar Aplikasi Komputer. Malang: Literasi Nusantara Grup.

Yahfizham, Y. (2019). Dasar-dasar Komputer. Perdana Publishing.

Published

2025-07-03

How to Cite

Sianipar, R., Ramdani, D. ., Slamet, Lesmana, D., Amin, N. ., Pajri, A. ., … Ramadhan, G. . (2025). Pembuatan Cerita Interaktif Menggunakan Scratch Untuk Meningkatkan Kreativitas Siswa MTs Pembangunan Nurul Islam. AMMA : Jurnal Pengabdian Masyarakat, 4(6 : Juli), 367–370. Retrieved from https://www.journal.mediapublikasi.id/index.php/amma/article/view/5463

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